Brionne Naish Brionne Naish

5 UI Mistakes I Made Designing My First Card Game (and the Principles That Fixed Them)

I was designing cards to be looked at, not understood. So I started over. Stripping things back. Rebuilding. Testing. Failing again. Then tightening further. We reworked the cards several times, and through that process I learned a simple but hard truth:

If a player has to read your card to understand it, you failed.

This post breaks down the principles I learned while redesigning the UI for Dolven: Runes Gambit—how I moved from cluttered, confusing cards to something players can understand at a glance.

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Brionne Naish Brionne Naish

From Maralinga to X300: An Update on Our Project Direction

Due to the remoteness of the community and the challenges of maintaining consistent communication, securing those approvals proved difficult. Rather than risk moving ahead without the right foundations, we chose to step back from the historically grounded version of the project and create a fictional version that recounts the history of the Cold War era in Australia with a game that takes players into the cold-war mindset.

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